Sunday, March 23, 2014

A message to my teenage self in the 1990s about comic books

Dear My Teenage Self,

Thanks to not only a childhood of picking up comics whenever you could despite living in the middle of nowhere, but also to Lynda Carter, the Superfriends, and the Burton Batman films, you recently have decided to become a comic book junkie. You have decided to read JLA and Wonder Woman. You have decided to collect everything with Helena Bertinelli in it, because, after a letter DC wrote TO YOU in the lettercol of an issue of Detective Comics explaining the difference between Helena Bertinelli and Helena Wayne, you decided that, despite Helena Wayne being an icon of your childhood, Helena Bertinelli was waaay cooler. You have everything with Catwoman in it, and will for a long time. You have decided, even though you loved Spider-Man (and his Amazing Friends) as a kid, and read all of your family friend Eric's Fantastic Four issues he would allow you to get your hands on, you really are a DC girl. You believe you will be a DC girl forever. Though articulating why is difficult, there is something that pops out to you on the page in DC's books that doesn't in Marvel's. To you, DC's darker and grittier books are more relatable and compelling, and their paragon supers are just more your role model types, especially always and forever Wonder Woman. And that for whatever reason, you just have trouble penetrating and understanding what the hell is going on in many Marvel books (and frankly, I am sorry to say, that is still true at least for the X-Men comics, no matter how cool the idea of the X-Men is). Part of the big reason why you're not all that into Marvel, as that you have trouble finding female characters, rolemodels, heroines, that you desire to look up to. You kind of like Rogue, but again, the X-Men titles are impenetrable, and you liked She-Hulk as a kid when she took the Thing's place in F4, but you're not sure what she's up to now. While Marvel has other superheroines, no one else for whatever reason stands out for you. You can't find your personal equivalent for Wonder Woman or Huntress or Oracle (enjoy her while she lasts) there, for example.  

I know you are going to be mad at me, because as of May, I will not be buying any DC Comics. My DC collection has slowly dwindled for a long time. I won't say "never buying them any more," because I've learned not to say things like that. Just "not right now, and probably for a long time."

You may even be shocked to hear that I consider many of our childhood heroes, the ones that made you utterly declare yourself a DC-head forever and always, effectively dead. Some of them are not technically dead (no one ever technically dies in comics, as you are quickly learning, and don't worry, Superman and Wonder Woman will be out of those stupid costumes soon). Other DC heroes won't stay dead that you probably couldn't give a crap about (I think you and I agree there is no point whatsoever to Hal Jordan). But our heroes are dead in spirit.

See, a couple years ago DC did a reboot beyond reboots of all reboots (we did accept the Crisis on Infinite Earths as a probably necessary thing, but also foolishly thought something like that would seldom happen again). And this reboot just makes my once familiar fictional friends and heroes feel cold and distant to me. Other heroes, like our beloved Ms. Bertinelli, and other heroes you have yet to meet, are now nonexistent. (A consolation: Helena B IS on TV on a show about Green Arrow, which sounds cooler than you think.) This reboot is really confusing, too, where some old continuity is real but other parts of it aren't, and IT has become the impenetrable thing I suddenly don't understand. I have tried to keep an eye on it, I have tried to flip through on occasion to see what's new or changed. But there's just frankly few people in that universe anymore I can find it in me to give a damn about. And all of those role-model-heroines... gone or changed, in a way that I cannot see in them what I related to or loved anymore.

The last title I am reading from DC was in fact all new heroes: the heroes of The Movement. You'd love it, it was all about young superheroes fighting deeply corrupt system in a decaying city (much like the city I live in, frankly; yes I live in a city, you'll have to forgive me on that too, country girl). The Movement is by a writer you haven't heard of yet but once you do, you will never put her--yes, her!--work down (she also writes Helena Bertinelli amazingly, look forward to that when the time comes). The Movement is being cancelled after a year because it wasn't selling enough. In my opinion, it wasn't marketed enough. It's new characters. It needs time for people to have heard of it and to latch on to the new people--you can't make a new Justice League or Team Bat overnight. But I can understand--they need to make money, they can't spend money on something that doesn't put them back into the black. Maybe it wasn't the right format for it, or the right time. But The Movement was the last chance for me to have current heroes in the DCU I loved for now. So I'm leaving it.

And here's the worst part: please try to hold down the sense of betrayal you may feel. But... I am increasingly buying a large number of Marvel titles. Future Foundation is done now, but it was AWESOME, and it was a lot of what you liked about Fantastic Four but better, because it didn't have Reed Richards in it. AND now that it's done, She-Hulk who was in it has her own monthly again! And it is so far, utterly phenomenal. She is as fun as you remember her, and better--smart, funny, strong. Carol Danvers has her own book too... I know you only know her as "that chick Rogue stole her powers from and is in a coma," but she's amazing, and she's called Captain Marvel now. Now yes, I think that name is stupid too because when you hear the words "Captain Marvel," you, too, hear your dad shouting that name in childlike glee in reference to his childhood hero Billy Batson from DC Comics, but she's--I call her Captain Carol--a great character. Her backstory is very interesting, and she is warm, and nice, and kick ass, which is all the things you want in a heroine. There's a new Ms. Marvel too who is amazing--can you believe, a young Muslim superheroine? Hawkeye who you never heard of at the time is also a great title, really right down your alley in terms of a lot of slice of life as well as some grey-area superheroing, and has a guy and a girl archer in it whom you would both love. So many great female superheroines (at the age of 37, I still plan to grow up to be them some day), and so many great heroes in general regardless of gender. A lot of these are having easy to access entry points--the new #1s I care less about per se than just being able to jump on and know what's happening (DC's new #1s some how had the opposite effect on me). Somehow, without really trying, I have began to make mine Marvel. I'm not seeking their books out, really; the books on the shelf are just calling to me and they are being amazing.

And, well, there're indie books doing that too. You're going to be reading some great pulp fantasy and other fun stuff. Image is a good publisher now that they've stopped trying too hard to be edgy. There's other good publishers too. You'll have a lot to choose from.

And I want to be oh-so-very clear: there doesn't have to be a binary. I know you've been raised on Pepsi vs Coke taste test commercials and think you have to have product loyalty to one and not the other. That's really not how it works. In fact, oh honey, oh how I wish I could help you understand in many deeper things than comics, that it really is okay and normal to love both. But you'll get there.

Anyway, this ISN'T about having to love ONLY DC or ONLY Marvel or ONLY any one thing and eschewing all others. This is not Highlander, there does not have to be only one. It's just that... I have left DC because it is no longer a home for those I consider my heroes.  In Marvel (and Boom! and Dynamite): that's where my heroes are now, and I hope you will accept that and forgive me.

Do not fear, however: we will always, always, always love Wonder Woman. We may not see the Wonder Woman we recognize in the comics at the moment, but she will be there, smiling down from the awesome action figure collection I have now (oh, yes, you are jealous) and the posters and the back issues and the video recordings of the 1970s show. And her kindness and warmth and courage and integrity and the way she just exemplifies showing us we can be whatever our potential can carry us to--the things we both know are what make her Wonder Woman and still make her our ultimate hero--are things we will always carry in our hearts to try to live up to in our own nerdy, frumpy ways.

And that's the real thing I wish for you to understand: our heroes are ultimately in our hearts. In the comics and other media we seek out, we do that only to remind us what we hold hold most dear in the depth of ourselves. Well, And so we have an excuse to buy awesome action figures. We can do these things anywhere we need to go, and we do not have to stay where we are no longer fed. At this point, the journey is simply marvelous.

Love (and really, honey, love), You, in about twenty years

Saturday, January 25, 2014

Multi-device Woes for a Would-Be Game Designer

Note to self: when transferring different versions of same files from separate devices to one main file, make doubly sure the version you keep is the newest.

One of my pet projects is a revamp of d20 Modern. The main purpose of this project is masochism. The secondary purpose is to have a revised, Pathfinderized, playable d20 based game for cinematic contemporary, sci-fi, and urban fantasy games.

I have been writing up a new "psychic" class and vastly revising the spell list. I've realized the only version I have now is an old one, with several new revisions lost--and some of which are forgotten.

My interest in attempting game design is relatively recent. Oddly, if this were a story I were writing, I feel like I wouldn't make this mistake. But then, I tend to only write stories on one computer. There is a lesson in here somewhere. Anyway, live and learn. Here's hoping the new, new psychic is better than the old new one.

Monday, November 4, 2013

Doctor Who Retrospective: The Doctor Who Cookbook

Allons-y! Into the world of cooking with Doctor Who. That's right, cooking.

When I graduated from high school in the early 90s, I asked for one thing as my graduation present: plane tickets to Great Britain. That summer I toured much of England, including a day trip to the Longleat Estate, which at the time housed a well-loved Doctor Who exhibit. After passing through the rooms of models, costumes, and monsters, we arrived at a modest gift shop window, and I considered what to add to my collection that would not break the bank, and asked the matronly shop clerk for advice. "Well, it may seem a bit unusual, but this is really my favorite," she said, holding up a paperback featuring a Cyber-maitre d', Dalek waiter, and Yeti chef on the cover. Its title? The Doctor Who Cookbook. Sold. As both a longtime Whovian and collector of recipes, to date it is one of my favorite possessions, let alone Doctor Who collectibles

I know, after promising a look over Classic and New Who in its evolution talking about a cookbook seems strange. But given my erratic and distant updates, let's have some fun. (I had another update discussing the evolution of the Cybermen, but that seems to have been lost in Cyberspace. You and your retrospectives belong to us. They shall be deleted. I blame Mercury retrograde.) To the meat of the matter:

The Doctor Who Cookbook was published in 1985 by Gary Downie, at the time the production manager for the show. He apparently wrote to every person that he knew somehow was connected to Doctor Who since the beginning and asked them for recipes. What resulted was a phenomenal collection of recipes submitted by actors, producers, directors, and crew members who all at some point in the last 22 years had worked on Doctor Who. Every contributor has their own bio, making it valuable to any Whovian, even a non-foodie, for the nice blurbs on the lives of those connected to the show, and nearly every page is adorned with glorious hand-drawn cartoons by a woman named Gail Bennett of the Doctor, his companions, and his foes. Marvel at Leela swinging down on a vine to throw some veggies into the stew simmering below, Lexa serving Meglos's head on a platter, or Tegan seething at Adric for eating all of the tasty hors d'oeuvres she'd just made. They really are very charming. There's an insert of full color photos of the some of the current cast of Doctor Who testing recipes. By "current" I mean of course "current" in 1985: Colin Baker, Nicola Bryant, and special guest Fraser Hines, who had reprised his role of Jamie in "The Two Doctors" serial that had aired relatively recently. Director Fiona Cumming oversaw taste-testing of cake.

A lot of the recipes were granted some Whovian flare where possible. Many recipes were named punnishly, incorporating in character and creature names, such as Maureen O'Brien's "Vickissoise," Nerys Hughes "Todd in the Hole," and Patrick Troughton's "Vegetable Soup with Dalek Krotons." (The latter might be a bit obscure to suss out: garlic croutons.) Others played on titles in other ways--the first Romana submitted "Time Lady Tzatziki" and the second "Extra-Terrestrial Terrine." Some played no games--Janet Fielding wanted full personal credit for "Fielding's Favorite Souffle" (but I have to wonder how Oswald's compares?). Others went full tilt, suggesting alien ingredients, like longtime Doctor Who writer Terrance Dicks informing the reader to only substitute in prime rib of beef if a proper Gallifreyan banjixx cannot be procured and butchered. The best recipe of course is producer Barry Letts' recipe, titled only "?"

I hope the Downie estate will forgive me if I reproduce part of ? here. This recipe follows a description from Barry Letts, who claims to have learned the recipe from an obliging Venusian caterer (adding that sulphuric acid rain was terrible on the location crew's equipment):

=====

from Barry Letts, published in the Doctor Who Cookbook, copyright 1985 Gary Downie

Ingredients
3 oz/85 g per head of blim tree worms
4 oz/113 g per head of runcle grease
1 oz/28 g per head of nossy bulbs
Grated snadge, to taste.

Method
Boil the worms al dente (15-20 minutes). Crush the nossy bulbs and fry lightly in the melted runcle grease. Stir in the worms, season to taste, and serve with a sprinkling of grated snadge.
=====

The book suggests substitution with more easily available terran ingredients but I'll let you figure out for yourself what they might be. I will note however that at least when I have boiled blim tree worms or their equivalent, they seldom take as long as 15-20 minutes to get to the point of being al dente. I would follow the instructions on the packaging. The cookbook also contains a recipe called Mena's Tachyonic Sauce which would be excellent with this fine example of Venusian cuisine.

As a fan of all food everywhere, I just love the cookbook for its variety. While it contains fairly simple recipes like ? and what is apparently an "exotic" American specialty, corned beef hash, there are also some fairly elaborate or exotic dishes, like the above mentioned E.T. Terrine and Fielding's Ocker Balls, which involve pastry and a filling involving oysters, roe, and other rich things. It's also nice as a British cookbook, as while we sometimes like to make fun of British food, it includes useful, easy versions of British dishes that really are quite tasty and worth trying, like Toad in the Hole (well, Todd) and Sticky Toffee Pudding. Of course there's also Russian, Polish, Greek and other largely European cuisines, a few Indian-inspired dishes as well, and some homebrewed concoctions. One of my favorites is Louise Jameson's "Leela's Savage Savoury," which is sauteed red cabbage, zucchini, and bell peppers, seasoned with ginger and chili, and doused with cream--yum.

So why discuss this, beyond sharing with you the contents of a likely very hard to find Doctor Who collectible? Besides the fact that my second favorite topic of discussion is food.

First, this book came out at an interesting time in Doctor Who's history. I don't think Downie knew it when he first solicited recipes, but it ended up getting published around the time the show went on its first hiatus. I have no idea how well it sold, but its publication and presence showed that people were interested in Doctor Who at a time when the BBC was seriously considering letting it go (this first hiatus ended, fortunately, not too long after. The second in 1989, however, kept the show off the air for 16 years). It is as I say a treasure trove of many of the personalities who contributed to the show over the years, and in its own unique way helped celebrate the show's history at a time when some very much undervalued it.

Secondly, recipes are often rather personal, even if they do not reveal what is necessarily private (and thank goodness!). Recipes frequently come with stories attached (some of which are included in the book), and the recipe a person chooses to submit helps reflect their personality, their lives. The food we love is often attached to memories of family and friends. And not only does the book feature a vast array of Doctor Who cast and crew, it features submissions from many people who now have passed away. (Sadly, Richard Hurndall, who played One in "The Five Doctors" died only four days after he had sent his recipe to Gary Downie.) How lovely to have a record of what is a little piece of them, even if it's just a nice dessert recipe someone served to their kids on Saturday nights.Or at least amusing to learn things like the apparent fact that Mark Strickson at that point in his life needed recipes gentle enough to prepare when hung over.

Finally, it is the utter bizarreness of this book--a cookbook--that is what makes it awesome as a collectible. We can have buckets of action figures and series encyclopedias, but this really is something a bit different.

I admit, my friends, there is a part of me that unfortunately has a bit of a old-fogey-meets-hipster attitude about Doctor Who fandom. I liked Doctor Who before it was cool, and you young nuWhovians can get off my lawn. I walked into Barnes and Noble yesterday and front and center there was a great big Doctor Who display, featuring encyclopedias, novels, DVDs, plushies, toy sonic screwdrivers, and so on. Truly, part of me was excited--how cool to see something I loved be displayed front and center! But another part of me felt disappointed. It largely looked like a pile of cookie cutter merchandise, identical except in branding to the Twilight or Marvel's Avengers or Harry Potter stuff before. When I was a young Whovian in the 80s and 90s, I would scour store shelves for anything Doctor Who I could find. It really took a lot of looking and work, but finding this Peter Haining retrospective or that Target novel felt really special because of how much time it took. There was enough of a Doctor Who fandom in my area, thanks to my local PBS station at the time, that you could find stuff, but it did take some dedication and whatever you found really felt like a treasure. To have it in mass abundance is at one hand, a well-deserved acknowledgement of just how great this show is, how long it has lasted. But it also kind of means that's been massively commercialized, and there's not a lot of room for individuality, for the really weird niche doodads like the Doctor Who Cookbook.

Or... maybe I'm wrong. Honestly, I think an idea like this is long overdue for revisitation. How does Oswald's souffle compare to Fielding's? Is it high time we got an official recipe for fish fingers and custard in print? Anyway, folks, let's get creative.

And if you want some fun recipe ideas for a 50th Anniversary Party.... drop me a line.

Saturday, August 10, 2013

Doctor Who Retrospective: The First Doctor, Fear, and the Nature of the Companion

“Fear makes companions of us all, Miss Wright.” — the First Doctor, “100,000 B.C.”

The new (2005­–present) series emphasizes the Doctor’s choice to travel with companions because he enjoys seeing the universe through his companions’ eyes. The Doctor takes great glee in showing them how beautiful and diverse the cosmos is, and we may mistake the Doctor's search for a sense of wonder as his only motivation. We forget that the Doctor’s journey began in fear—fear of going home, fear of never going home, fear of being discovered by the wrong people, fear of the endless dangers of traveling through time and space. Even so, this fear led him to taking on companions, and benefiting from companionship. And indeed, to this day, his companions often reflect some aspect or another of the original TARDIS crew, their presence as much a security blanket as it is a source of joy.

The Doctor and his granddaughter Susan ran away from Gallifrey. The exact reasons why are still amongst the core mysteries of Doctor Who; we know that they refer to themselves as “exiles.” We learn much later that the Doctor not only stole his TARDIS in their flight from Gallifrey but also an astral engineering device known as the Hand of Omega. The Doctor possibly objected to something the Time Lords were going to do--or perhaps to their refusal to do something. Whatever the reason, the Doctor and Susan cannot go home; they are afraid of going home. The Doctor is also afraid of being discovered—revealing Time Lord technology to less advanced societies could expose people to things they are not ready for, and could expose him to the people he and Susan are running away from. The Doctor is afraid of harm coming to Susan, likely the only living family he has (the Second Doctor in “Tomb of the Cybermen” suggests his family is “sleeping in his mind”—in other words, they exist only in memories he dares call on only occasionally). And thus, the Doctor is in fact afraid of Ian Chesterton and Barbara Wright when they turn up looking for Susan in the Totter’s Lane junkyard.

Some fans, especially newer fans, are critical of how nasty the Doctor is to Ian and Barbara in Doctor Who’s first story, “An Unearthly Child.” Used to an outwardly friendly Doctor who loves humanity, these fans are perplexed by a Doctor who does not trust and is even verbally abusive to human beings. One must absolutely bear in mind two things: first, the Doctor you see in later stories had to get that way somehow; the beginning of the story shows the start of that process, and trust is not only usually earned, but also learned. Second, the story clearly sets up Ian and Barbara as the heroes—after the pan shot of the junkyard to establish its mystery, Ian and Barbara are introduced, and their personalities, interests, and concern for Susan are what drives them and the story; it is their quest to help Susan that is the plot. The Doctor is not the protagonist; he is in fact, technically, the show’s first antagonist, because he is the obstacle Ian and Barbara must overcome. Ian and Barbara's eventual triumph is that he joins the protagonists’ side. The show is called “Doctor Who” because it is the mystery of this “Doctor” which causes the heroes Ian and Barbara to get into the adventures they get; he is a driving force, a focus. Not till later does the Doctor also become the primary hero (in my opinion, however, that the best Doctor Who stories are those where TARDIS team, as an ensemble, are the protagonists, not where the Doctor alone is set up as the sole hero and the companions are the plot devices).

Most importantly, though, you have to accept and realize that the reason the Doctor is being a jerk is because he’s scared out of his mind. Look at it from his point of view: two adults have followed his teen granddaughter home. This alone is a little creepy, and he does not truly know why they have followed Susan (he does not know they are her teachers until later in the scene). He is trying to keep them from entering his ship, the knowledge of which he is afraid will cause them to contact Earth's authorities. For all he knows, they may be scientists or government officials tracking down his device (such as the proto-UNIT-like organization seen in “Remembrance of the Daleks,” which takes place in Earth chronology a few days after “An Unearthly Child”). He doesn’t know Earth or humanity very well yet. Susan is still the new girl in school; she has been at best there a few weeks, maybe months, and she has done most of the interacting with other human beings. Not to mentions, we humans have often proven to ourselves, let alone the universe, that we have a very ugly dark side. His goal isn’t to be mean to Ian and Barbara for no reason; his goal is to protect Susan and the TARDIS and from those who would fail to understand them and might hurt them or misuse knowledge of the TARDIS’s existence for their own gain. He takes off so Ian and Barbara won’t tell anyone about him, Susan, or the TARDIS. He is too frightened to take the chance that they would just leave it alone.

Soon enough they find themselves 100,000 years or so in the past, and at the mercies of the tribe of Gum. He realizes that first, Ian and Barbara are capable, and second, that Ian and Barbara have a vested interest in keeping each other and Susan safe. They are not selfish, and they are allied with his family. He comes to the right conclusion: he needs to stop bickering with them, and start using his incredible knowledge to help them. Barbara questions him—he had been irritatingly irascible until then, and he explains his helpful actions honestly with the quote above. He will work with them, because he is afraid not to. Fondness, respect come later, but soon. His fear forces him to work with them—and then he sees what they can do. Earlier he fights with Ian about who is “leader” of their group; later, the Doctor elects Ian to the position—and while the Doctor probably sees himself as head of their team in truth, he realizes Ian better serves as their spokesperson under the circumstances.

The Doctor turns to Ian and Barbara as allies because they help protect him. They do things he cannot—he may be brilliant, but he does not have Ian and Barbara’s empathy or at least their willingness to rely upon it as a benefit rather than a curse. In their third adventure, “Edge of Destruction,” Barbara accuses him of lacking both gratitude and common sense. The tirade takes him aback—he only then realizes how much they have contributed to their survival over the course of their adventures. Barbara is the one who shows him the TARDIS’s telepathic capabilities—he wasn’t aware of their extent until she deciphers the “message” the TARDIS was trying to tell them. So learning to see things through others’ eyes is a good thing, yes—suddenly, a dormant sympathy awakens in him.

BARBARA: "What do you care what I think or feel?"
DOCTOR: "As we learn about each other, so we learn about ourselves."

The Doctor apologizes for his behavior. From “An Unearthly Child” through “Edge of Destruction,” we actually see one of the best emotional journeys the Doctor ever goes on, in any of his adventures—one where he learns to stop being afraid of companionship. The Doctor’s journey to trust is one that is relatively slow, but is appropriate, and all the more valuable for its subtle but profound effect on the stories that follow.

At the same time, the journey had to begin with fear. He never would have opened up to them were it not his own fear of them—leading to their capture—and fear of being without them—fear of death at the hands of mutual enemies. And he realizes, traveling with the people who become his friends makes thoughts of exile less cold and dark and frightening. His brief encounter with the “Meddling Monk” notwithstanding, the Doctor learns to forget about Gallifrey for a very long time, not until they capture him much later in the final Second Doctor story, “The War Games.” By then, he is less afraid and more outraged of "home" asserting its existence—the only fear there ultimately, is of Zoe and Jamie forgetting him.

The Doctor is still afraid. Now in a later part of his journey, he is afraid of losing people as much as he is afraid of facing the universe without them. Such is the "curse" of learning to benefit from friendship. The Eleventh Doctor’s dance between traveling with Amy and Rory but trying to leave them home between adventures reflects this strange attempt at balancing this fear. But he travels with people not just because he enjoys their company, or even because he enjoys seeing their adventures through his friends’ eyes, but also because they protect him. Their insights and bravery have saved him as often as his amazing abilities allows him to protect and rescue them when they need it. And he does so, because he knows a universe without companions scarcely bears considering. 

Unsurprisingly, nearly all the companions have traits originally found in Ian, Barbara, or Susan (many of the individual traits listed cross over between each other).

Ian: Bravery, strength, willingness to fight, rationality, scientific curiosity.

Barbara: Emotional bravery, emotional/social curiosity, kindness, and willingness to speak up against wrongs—especially when the Doctor is wrong.

Susan: Brilliance coupled with innocence, youthful stubbornness, an openness to learning about new people (the Doctor learned this from his own granddaughter before it became his own trait), has a youthfulness or vulnerability that sparks a protective instinct in the Doctor.

The Doctor needs all of these traits in his companions in some combination to balance out his own brilliance, arrogance, curiosity, and powerful sense of justice. So he has someone to bounce ideas off of, someone to teach, someone to protect, and someone to, in the words of one of Barbara’s successors, “stop him.”

But most of all, he needs them so he doesn’t have to be afraid.

Tuesday, June 18, 2013

Doctor Who: The beginnings of a retrospective

When I was about 4 years old, during a family vacation, a teen friend of the family insisted flipping on PBS on a certain day and hour, to watch something with weird swirly credits and a dapper man in an old fashioned outfit, who was very intent on stopping an infestation of giant maggots (ew). This vague memory of Doctor Who's "The Green Death" imprinted itself on my mind, with both its horrific and fantastical aspects. A few years later, my sister and I rebelliously stayed up late Saturday nights to watch Doctor Who on PBS, which at the time was showing Tom Baker and then Peter Davison's episodes. It seemed like fantasy one moment, such as with the castles and vampires of "State of Decay," and amazing science fiction the next, such as with the alien ark on "Four to Doomsday." And though I am not always a fan of horror, the horrific elements were what really drew me in--specifically, watching Tegan be slowly seduced and possessed by the Mara in "Kinda" reeled me in and transformed me from casual watcher to complete obsessive. Tegan was eventually freed from possession; I was not at the age of 11 and still to this day at 37, am not. I have relished my "Whovian" status throughout.

Doctor Who is, as you very likely know, on its way to celebrating its 50th anniversary in November; we also have about 36 seasons plus a series of specials and one TV movie, which is ground- and record- breaking for a science-fiction series. There is much to be celebrated and admired, and all because someone had the brilliant idea for the series: "grumpy but amazing madman in box can travel anywhere." Absolute emphasis on "anywhere." I love the line very early in the series that mentions the Doctor's TARDIS being able to travel "forwards, backwards, and sideways" in time and space. The very idea of "sideways in time and space" is brilliant, and frankly the potential of that last bit still has been barely untapped.

I have the grand intention of writing a retrospective series; having ADD of the type that helps me be an expert and dedicated procrastinator, what I actually accomplish related to this is questionable, to be frank. But we shall at least have this introductory piece, yes? Perhaps I will manage later to fold time sideways and get all my other intended actions in eventually.

Anyway, what I wish to do is explore Doctor Who from the beginning, exploring a few key chosen episodes of each Doctor, and as the muse speaks, perhaps some of the companions, foes, and other major elements of the series as well. Because I am a longtime oldschool Whovian, I will get tetchy and critical of seemingly unimportant minutia, as that is a requirement for the job. But I will also endeavor to express my deep love for the series whenever possible, and at length--and moreover, to point out the silver linings in clouds sometimes mocked, if not for their darkness, then for their shoddy craftmanship and purported shallowness.

A critical thing to accept when enjoying Doctor Who through its half a century of existence is that it, like the Doctor himself, is ever changing and evolving and looking and acting just a little bit different. At the beginning, it was a children's show with the intent to educate about science and history folded within its imaginative premises. In the 70s, it went from near military-action-drama to horror series, to a light hearted-sci fi with satiric elements. When I became a fan in the 80s, in the United States at least it was seen as a cult show for largely nerdy teens and adults (even if the BBC increasingly outdatedly classified it as children's entertainment, even when it wasn't really majority children who were watching it worldwide). Perhaps we can agree (although that's unlikely, given Whovians seldom agree on anything) that it is now a science-fiction dramedy, written with the intent to appeal to littles and bigs alike. I think it's rather a great fallacy to point at one era and say "Now that's Doctor Who! But that, that bit, that isn't at all"--to do so would be like pointing at Matt Smith and saying he is the Doctor, but that Tom Baker never was. Doctor Who is a huge and changing and sometimes a confusing timey-wimey ball of stuff, but it needs to be accepted for all that it is to be appreciated fully. This doesn't mean we can't dislike or disagree with it at times, but all of its times and relative dimensions must be taken in and accepted as part of the greater whole. What is truly amazing about the series is that for as old as it is and as much of it has changed, how much we can still recognize its commonalities, its unique and otherwise indescribable "Doctorness" that makes it the magical series that it is.

This last bit I point out in particular because of course Matt Smith has announced that he will be passing on the Doctor's mantle. This of course has already led to the wailing and gnashing of teeth and clutching of pearls that NO ONE will ever play the Doctor as well as Matt Smith, forgetting that exactly the same thing was said about David Tennant and Christopher Eccleston and Paul McGann (check out his Big Finish audios if you can) and Sylvester McCoy and... well, you get the idea. And inevitably, just as they've done probably since 1966, or at least 1969, speculated that the Doctor will be a woman, or a person of color, or an actual alien, or be played by a felt puppet worn on Stephen Moffat's hand. When it most likely turns out to be a white British (most likely English with a passing chance of Scottish) male somewhere between the age of 25 and 50, I will not be able to find it in myself to be outraged, let alone surprised. But here's the thing, whether the Doctor is the white British male or, say, a 78 year old Lakota woman, for example, I trust that the showrunners will have evaluated the actor first and foremost for "Doctorness." And that the one with the most "Doctorness" will win the part. And I don't really care what he or she looks or sounds like as long as that is the primary criterion.

As I may inevitably be asked, who is my favorite Doctor? For the record, Joanna Lumley.

(And if you do not get that, PLEASE do yourself a favor and Google the "Curse of Fatal Death.")

My favorite companion is any and all of them who tell the Doctor off when he needs to be.

My favorite enemy is the Rani, and I frequently pray for her return. My favorite alien race... a harder item to pick, but I think I'll go with Alpha Centauri's race from the "Peladon" episodes back in the Third Doctor era. I used to like the Weeping Angels, but I got a little tired of them.

And for the record, Daleks, with few exceptions, have and I expect always shall utterly bore me to the point of narcolepsy. If you consider this a blasphemy, I may outrage you in future installments. If you can forgive me, and I do get around to talking about Doctor Who more, read on next time.








Sunday, April 28, 2013

Playing around

I am hoping (we will see) to update this more, and am playing around with the theme and such, so on the offhand anyone happens to be looking here, mind the dust. Also hoping to post fewer walls of text when I do post, but knowing me, that's unlikely.

Sunday, December 23, 2012

Fallout: New Vegas doesn't railroad you at the beginning (rant)

Okay, I know it's at least two years old at this point, and in video game dog years is thus an ancient game, but I want to talk about Fallout: New Vegas for a minute.

Fallout: New Vegas is one of my very favorite computer RPGs ever. It's up there with Torment and Baldur's Gate 2. I really really really love this game. It has an interesting story, ample opportunity to explore (despite some delusional gamers' claims to the contrary), and it is one of few games where I truly feel like I go where I want when I want, and my decisions have real consequences. Plus lesbian monk punching monsters for the win.

I realize not many people love the game like I do, and I accept that people have different tastes and different preferences in games. All I ask is that if you dislike the game, dislike it for reasons that are not just plain wrong.

One of the wrongest reasons to dislike Fallout: New Vegas is the claim that the game "railroads you" because the characters and world design encourages you to travel east instead of north from your starting location. A good friend, whose opinions I usually respect, made this claim just recently, even stating it was a reason he never finished it, which makes my heart break, because if you like good RPGs, it is a game so very worth finishing. He said, "It forces you to follow the main plot and won't let you go straight to New Vegas." (Spoiler: New Vegas is what lies straight to the north of your starting point.)

Here's the thing: if you go straight to New Vegas, you TRIGGER THE PLOT FASTER. There is a reason why certain major plot characters are in New Vegas (your first hint that this is going to happen: the game is called Fallout: New Vegas), and you can very easily skip past early elements of the main plot (which are largely inconsequential) and suddenly find yourself right smack in the middle of the main plot before you are actually ready to be.

The truth of why the game strongly suggests (but does not force) you to go south or east instead is in fact, to encourage you to explore the game and get a feel for the world. The closer you get to New Vegas, the more you get wrapped up in the goings on in the world. If you are the kind of person who likes Fallout games because you can explore and find weird locations and fight monsters and talk to people in little towns and get a sense of what's going on in the world before you get involved, it's actually better to follow the game's advice and go any direction but north. It's in fact much easier to leave the game's main plot by hanging out in that central eastern/southern region and discovering the very many areas around there and doing the very many sidequests you find there.

But the thing is, you want to dive straight for New Vegas, you can! Yes, the game design does border the northern roads with several swarms of giant death flies, to discourage you from going that way. The game ALSO puts not one but TWO Stealth Boys in easy reach of you in the area you start in. You do the math. If you're determined to go north, you can do it. You have to be careful, you have to be observant, and you have to have good timing, but you can do it, and it's not that hard, because I did it, and I am the farthest from leet ninja game maneuverings as you can be and still be able to play video games at all.

I am in a game right now where I have a 4th level character hanging out in Freeside. She got that way by going straight north from Goodsprings and being careful. Levels 3 and 4 were earned in the New Vegas vicinity. She has a crappy Stealth score, for the record, as her frequent head injuries inflicted by Fiends with plasma weaponry will show you. But she is there, and she's alive, and she's slowly gathering the friends, caps, and supplies needed to do the various quests she's picking up in and around there. She's not ready to charge Fiends in head on quite yet but she's getting there (she can certainly pick off stragglers easily enough). And I'm sure someone who plays ballsier than me could be past the Vegas gate by now.

Could they have designed the game where you started in a different starting point so you'd have to travel far to get to New Vegas, forcing you to explore on the way one way or the other? Sure. But I think that'd actually be more railroady. Interesting thing is, this way gives you a choice--take the hard but fast road to get to the plot (and bigger guns and such) faster, or take the slow and easy road and take in the sights along the way. I guess if they made a mistake, it's that they didn't make it clear enough that this was in fact a choice, not a railroad. At least, that's how I see it, and I'm living proof you can play the game however you like.

I can count on my hand the times I felt deeply railroaded in F:NV. Once was through a single particular plot late in the main plot, where you are forced to give up an item and not given options to try and sleight of hand it or whatever. The other is through the majority of the Dead Money DLC, and especially the way the endgame works (there's a character who is unkillable until a certain trigger, and there's no good reason for it). (Mind, I loved Dead Money, but it is what it is.) Most of the DLCs by their nature are also "railroady" because you have to get to the end before you're allowed to return to the main game area, but that's also kind of the nature of the beast anyway.

But it was definitely not in the beginning.

So: hate on F:NV if that's what tickles your fancy. But not because the "beginning railroads you" -- because it doesn't, and you're wrong. And if you don't like it, I'll send Veronica in to punch you, so there.